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Published in:

Volume 7 Issue 3
March-2020
eISSN: 2349-5162

Unique Identifier

JETIR2003186

Page Number

1253-1260

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Title

Analysis of Graphic Novels

ISSN

2349-5162

Cite This Article

"Analysis of Graphic Novels", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.7, Issue 3, page no.1253-1260, March-2020, Available :http://www.jetir.org/papers/JETIR2003186.pdf

Authors

Abstract

Richard Kyle coined the term graphic novel first time in a magazine named Capa-alpha. The graphic novel is used in border term because it includes fiction, non-fiction and anthologized books. Graphic novels are different from comic books. The comic series portray what a writer has exactly in his mind and they try to achieve implied reader- a term coined by Wolfgang Isher. In graphic novel, the writer presents a story with the help of images and thought balloon along with text. Graphic novels are great for visual learners. Graphic novel has a long lasting impact on reader’s mind. Graphic novels are loved by kids and young generation and by reading light materials, such as comic books, they developed a taste for reading. With the help of variety of novels we can inculcate mythological, scientific, moral, and historical knowledge in young generation. Graphic novels have some disadvantages also. The negative point in graphic novel is that people first look at the picture than the text. Here the free flow of imagination of the reader is blocked because pictures and images are already given. Parents think that graphic novel has negative impact on the young generation. One popular form of comic book is Manga; it is created in Japan in 19th century and translated in many languages. Graphic novels are not purely literature but mixture of art and literature. In India Netflix makes web series on graphic novels and these web series are liked and appreciated by young generation.

Key Words

Graphic,implied reader, images, text, impact,disadvantage,free flow,Manga,web series.

Cite This Article

"Analysis of Graphic Novels", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.7, Issue 3, page no. pp1253-1260, March-2020, Available at : http://www.jetir.org/papers/JETIR2003186.pdf

Publication Details

Published Paper ID: JETIR2003186
Registration ID: 229969
Published In: Volume 7 | Issue 3 | Year March-2020
DOI (Digital Object Identifier):
Page No: 1253-1260
ISSN Number: 2349-5162

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Cite This Article

"Analysis of Graphic Novels", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.7, Issue 3, page no. pp1253-1260, March-2020, Available at : http://www.jetir.org/papers/JETIR2003186.pdf




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