UGC Approved Journal no 63975(19)

ISSN: 2349-5162 | ESTD Year : 2014
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Published in:

Volume 5 Issue 9
September-2018
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

7.95 impact factor calculated by Google scholar

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Published Paper ID:
JETIRGD06008


Registration ID:
531639

Page Number

50-55

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Title

Gaming and Mental Health

Abstract

This research paper delves into the complicated courting between gaming and intellectual health, seeking to clarify the nuanced dynamics that outline this intersection. With the worldwide incidence of gaming on the upward thrust, this take a look at examines each the high-quality and negative implications of gaming behaviors on intellectual nicely-being. Through an interdisciplinary lens that encompasses psychology, psychiatry, and gaming research, the research targets to offer a complete information of ways specific facets of gaming have an effect on mental health consequences. The research begins with the aid of exploring the fantastic elements of gaming, which includes its capacity for cognitive stimulation, social connectivity, and stress alleviation. Drawing on present literature, the paper examines how positive genres of video games, gaming environments, and collaborative gameplay can undoubtedly effect cognitive capabilities and emotional nicely-being. On the turn side, the research scrutinizes the capacity terrible effects of excessive gaming, such as gaming dependancy, social isolation, and the exacerbation of intellectual health problems. Special attention is given to the emerging idea of Gaming Disorder as recognized by way of international classifications, exploring its diagnostic criteria and implications for mental health practitioners. The technique carries each quantitative and qualitative techniques, together with surveys, gaming behavior analysis, and interviews with game enthusiasts and mental health specialists. By investigating styles of gaming conduct, motivations, and their correlation with intellectual health indicators, the studies objectives to provide insights into the numerous reports of individuals conducting gaming sports.

Key Words

Gaming, mental health, video games, digital entertainment, cognitive stimulation, social connectivity, stress relief.

Cite This Article

"Gaming and Mental Health", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.5, Issue 9, page no.50-55, September-2018, Available :http://www.jetir.org/papers/JETIRGD06008.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"Gaming and Mental Health", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.5, Issue 9, page no. pp50-55, September-2018, Available at : http://www.jetir.org/papers/JETIRGD06008.pdf

Publication Details

Published Paper ID: JETIRGD06008
Registration ID: 531639
Published In: Volume 5 | Issue 9 | Year September-2018
DOI (Digital Object Identifier): https://doi.org/10.5281/zenodo.10691289
Page No: 50-55
Country: -, -, India .
Area: Engineering
ISSN Number: 2349-5162
Publisher: IJ Publication


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