UGC Approved Journal no 63975(19)
New UGC Peer-Reviewed Rules

ISSN: 2349-5162 | ESTD Year : 2014
Volume 13 | Issue 3 | March 2026

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Volume 6 Issue 3
March-2019
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIR1903330


Registration ID:
199920

Page Number

209-213

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Title

Edutainment using Augmented Reality

Abstract

In recent generation, the use of Augmented Reality has been explored in a deep scope of applications in various fields. Among these, one of the biggest inquired is the field of education. A lot of considerable investigations have appeared that the use of AR in any learning environment promotes critical thinking, better understanding and motivates the learner for further studies. This is due to the real-time experience that AR brings with it to the learners. In this paper, we describe our collaboration with children and comic book artist, in order to explore the educational potential for AR technology. This paper specifically investigates the topic of: What comic books should technological innovations address in the Grade 1-3 classrooms? Which of the topics are suitable for AR? And, how can we increase children interest in reading comic books? The platform will assist in exploring the reader's experience with AR. The developed AR application is a media called “Edutainment” in the multimedia format comprising of information content, voice, realistic graphic, animated movements, and cooperative interaction. The significant discoveries strengthen the high enthusiasm of joining an innovation and instructive hypothesis in the mixture learning condition. From the reaction of the students under such studies in this restricted investigation, circumstance indicates that interest for AR will increment exponentially. Although, like all education, the guidance innovation development of information technology in the form of AR should be inspected about and created to improve the quality of education for the upcoming future.

Key Words

Augmented Reality, Education, Entertainment, Innovation, Technology

Cite This Article

"Edutainment using Augmented Reality", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.6, Issue 3, page no.209-213, March-2019, Available :http://www.jetir.org/papers/JETIR1903330.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"Edutainment using Augmented Reality", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.6, Issue 3, page no. pp209-213, March-2019, Available at : http://www.jetir.org/papers/JETIR1903330.pdf

Publication Details

Published Paper ID: JETIR1903330
Registration ID: 199920
Published In: Volume 6 | Issue 3 | Year March-2019
DOI (Digital Object Identifier):
Page No: 209-213
Country: NAVI MUMBAI, Maharashtra, India .
Area: Engineering
ISSN Number: 2349-5162
Publisher: IJ Publication


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