UGC Approved Journal no 63975(19)

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Published in:

Volume 7 Issue 4
April-2020
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIR2004197


Registration ID:
230745

Page Number

1479-1483

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Title

THE ROLE OF GAMIFICATION AND GAME-BASED LEARNING IN ACHIEVEMENT OF COURSE OUTCOMES (COS) WITHIN VIRTUAL ENVIRONMENTS OF TEACHING LEARNING

Abstract

Abstract: Gamification is the application of game-based elements to non-game system of teaching learning. Within education this can be incorporated and which can help in enhancement of skills of learners. This paper reviews the use of some of this specifically designed software used in classroom for teaching learning. The opportunities to use these game-based mechanisms assessment of learning have remained under-examined and under-exploited. Thus, this paper identifies how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. the potential efficacy of the gamification of education has been demonstrated in this paper. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning and achievement of COs. The study was conducted on the control group of students with 120 undergraduate students from Second Year class of Under Graduate courses. The students in two of the classes were assigned to be the treatment group whereas the students in the others were the control group. Stu051dents in the treatment group attended a course designed for gamification, while students in the control group attended a regular course. The results showed that in the treatment group, student engagement in learning was significantly better than that of the students in the control group. This paper provide empirical support for gamification of education and conclude that students clearly valued the engagement of gamified learning activities which leads to Achievement of course outcomes (COs).

Key Words

Gamification, game-based learning, Course outcomes (COs), virtual environments

Cite This Article

"THE ROLE OF GAMIFICATION AND GAME-BASED LEARNING IN ACHIEVEMENT OF COURSE OUTCOMES (COS) WITHIN VIRTUAL ENVIRONMENTS OF TEACHING LEARNING", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.7, Issue 4, page no.1479-1483, April-2020, Available :http://www.jetir.org/papers/JETIR2004197.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"THE ROLE OF GAMIFICATION AND GAME-BASED LEARNING IN ACHIEVEMENT OF COURSE OUTCOMES (COS) WITHIN VIRTUAL ENVIRONMENTS OF TEACHING LEARNING", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.7, Issue 4, page no. pp1479-1483, April-2020, Available at : http://www.jetir.org/papers/JETIR2004197.pdf

Publication Details

Published Paper ID: JETIR2004197
Registration ID: 230745
Published In: Volume 7 | Issue 4 | Year April-2020
DOI (Digital Object Identifier): http://doi.one/10.1729/Journal.23645
Page No: 1479-1483
Country: Mumbai, Maharashtra, India .
Area: Arts
ISSN Number: 2349-5162
Publisher: IJ Publication


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