UGC Approved Journal no 63975(19)

ISSN: 2349-5162 | ESTD Year : 2014
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Published in:

Volume 8 Issue 5
May-2021
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIR2105494


Registration ID:
309556

Page Number

d753-d762

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Title

AUGMENTED REALITY MUSEUM

Abstract

Abstract- Augmented Reality, a field of computer science is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information. The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. It is considered by many as a subfield of the broader concept of Mixed Reality, it could alter dramatically the way we interact not only with computers but also with the real environment surrounding us, as well as with other human beings. It has been so far used for applications linked with military training, medicine, maintenance, architecture and urban planning, tourism, and. In comparison, Web-based AR (Web AR) implementation can provide a pervasive Mobile AR experience to users. This Paper based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner. It gives further insight into how to use AR as a learning tool as part of a museum experience. It focuses on AR through smartphones, where the world is measured through the phone’s sensors and the virtual content is displayed on the device’s screen. Our project introduces you to how web based augmented reality can create a platform that let’s the user use it’s phone camera to entertain and educate itself by watching artifacts or monuments of the museum virtually. Using augmented reality we have enhanced natural environments of the museum or situations and offer perceptually enriched experiences which will make the surrounding real world more interactive bringing the ease into user’s hands. The discussion emerging from this study aims to aid the development and design of AR applications at museum settings, by giving curators better understanding of design options in AR spaces. Qualitative results suggest that In-world space benefits learning.

Key Words

Augmented Reality, museum, Google, learning, perfection, immersive sensation, artifacts, monuments, virtual, application, education, interactivity.

Cite This Article

"AUGMENTED REALITY MUSEUM", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.8, Issue 5, page no.d753-d762, May-2021, Available :http://www.jetir.org/papers/JETIR2105494.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"AUGMENTED REALITY MUSEUM", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.8, Issue 5, page no. ppd753-d762, May-2021, Available at : http://www.jetir.org/papers/JETIR2105494.pdf

Publication Details

Published Paper ID: JETIR2105494
Registration ID: 309556
Published In: Volume 8 | Issue 5 | Year May-2021
DOI (Digital Object Identifier):
Page No: d753-d762
Country: thane, Maharashtra, India .
Area: Science & Technology
ISSN Number: 2349-5162
Publisher: IJ Publication


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