UGC Approved Journal no 63975(19)

ISSN: 2349-5162 | ESTD Year : 2014
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Published in:

Volume 9 Issue 3
March-2022
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIR2203224


Registration ID:
321202

Page Number

c154-c198

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Title

The Role of Video Games and Suicidal tendency among Youths: A critical evaluation

Abstract

There is growing concern about the potential for video games to have negative mental health consequences. Gaming addiction, poor coping strategies, unhealthy lifestyles, loneliness and isolation, depression, and even suicide ideation are just some of the challenges. Further After playing and learning about famous games,we was able to create parameters that were used to analyse various gaming experiences and concerns. As for our research approach,we chose content analysis as the most appropriate method. For the study, we compiled a list of the top 10 most popular video games based on popularity and platforms, which I studied in the course of my research using the parameters and came up with my findings. We were able to assess the Vivid Games on a ten-point scale based on their awful influence on mental health and Suicidal tendencies among youth based on my observations and results. Level of difficulty, Negative influence on mental health, and the desire for the internet emerged as persuasive factors that are most prone for the causes of agony and agitation, which in turn leads to suicidal behaviour.As this Research was done through Content analysis on field experience , interacting with Various type of Gamers were some of the limitation faced during this Research . It was found that , In this day and age of digital media, where adolescent rivalry is severe, hostility should be channelled for much more purposeful things, and adequate direction should be instilled in them to avoid them from performing such risky actions as there is no direct relation between games and suicidal tendency but continous gaming can develop various health issues and suicidal tendency. Keywords: Gaming, Suicide, Mental health, Technology, Video games, consoles.

Key Words

Gaming, Suicide, Mental health, Technology, Video games, consoles.

Cite This Article

"The Role of Video Games and Suicidal tendency among Youths: A critical evaluation", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.9, Issue 3, page no.c154-c198, March-2022, Available :http://www.jetir.org/papers/JETIR2203224.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"The Role of Video Games and Suicidal tendency among Youths: A critical evaluation", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.9, Issue 3, page no. ppc154-c198, March-2022, Available at : http://www.jetir.org/papers/JETIR2203224.pdf

Publication Details

Published Paper ID: JETIR2203224
Registration ID: 321202
Published In: Volume 9 | Issue 3 | Year March-2022
DOI (Digital Object Identifier):
Page No: c154-c198
Country: Mumbai , Maharashtra, India .
Area: Arts
ISSN Number: 2349-5162
Publisher: IJ Publication


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