UGC Approved Journal no 63975(19)

ISSN: 2349-5162 | ESTD Year : 2014
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Published in:

Volume 9 Issue 4
April-2022
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

7.95 impact factor calculated by Google scholar

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Published Paper ID:
JETIR2204610


Registration ID:
401057

Page Number

g61-g65

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Title

Social Media For Gamers

Abstract

Online social games have become a major component of today's social media sites. The social networking sites environment has provided a platform for online games to develop and expand within the virtual medium. Users are now ready to play games online, compare scores, and challenge one another among many other things. thanks to the varied user demographics of social media sites, various motivations for playing social games emerge. the requirement for this present research was to answer the question of whether the combination of social games within social networking sites and apps has increased the likelihood of playing those games. Therefore, the most objective of this research is to predict from the fact that may be wont to decide whether to incorporate games (Adventure, Fighting, DesignArt, Virtual Life…etc.) within the social media sites that also haven't been implemented (such as Twitter, Tumblr, etc.). Also, we would like to find whether the inclusion of social games has improved the services offered by social sites and whether social gaming has effects on human behavior about socializing and interacting with others. This study aimed to look at the relationship between social media apps and games, and whether the previous has increased users' participation in online games. the first setting for the quantitative method of the research study was the net gamers regardless of their age, gender, and interests. the information was collected by distributing an internet survey, and was analyzed using the WEKA data processing tool. Two popular classification algorithms were wont to predict the solution of this research question. The resulting data were compared and tested for or their accuracy using different metrics.

Key Words

Social media, gaming, game, online gaming, discord, instagram

Cite This Article

"Social Media For Gamers", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.9, Issue 4, page no.g61-g65, April-2022, Available :http://www.jetir.org/papers/JETIR2204610.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"Social Media For Gamers", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.9, Issue 4, page no. ppg61-g65, April-2022, Available at : http://www.jetir.org/papers/JETIR2204610.pdf

Publication Details

Published Paper ID: JETIR2204610
Registration ID: 401057
Published In: Volume 9 | Issue 4 | Year April-2022
DOI (Digital Object Identifier):
Page No: g61-g65
Country: Mumbai, Mharashtra, India .
Area: Engineering
ISSN Number: 2349-5162
Publisher: IJ Publication


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