UGC Approved Journal no 63975(19)
New UGC Peer-Reviewed Rules

ISSN: 2349-5162 | ESTD Year : 2014
Volume 12 | Issue 10 | October 2025

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Published in:

Volume 11 Issue 12
December-2024
eISSN: 2349-5162

UGC and ISSN approved 7.95 impact factor UGC Approved Journal no 63975

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Published Paper ID:
JETIR2412646


Registration ID:
553111

Page Number

g419-g425

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Title

Virtual And Augmented Reality In Pharmacology Education: A Review

Abstract

In recent decades, educational technology has evolved significantly, moving from introductory tools like chalkboards to advanced digital results similar as computer- grounded slideshows. Still, drugstore education has been slower to borrow these advancements, frequently counting on traditional lecture- grounded formats. This traditional approach, combined with the adding vacuity of lecture content through digital means, has led to declining classroom attendance. As active literacy has proven to be more effective than unresistant literacy, preceptors are now seeking indispensable styles to engage scholars. These styles include task- grounded literacy and the integration of educational technology to more feed to the preferences of 21st- century scholars. Exercise gests are pivotal for preparing scholars for their careers, but these gests come with challenges similar as limited point vacuity and icing uniformity in pupil gests. Simulations, ranging from actor- led scripts to the use of dummies, offer a result by furnishing controlled practice surroundings. While salutary, these simulations can be resource- ferocious. Digital strategies like Virtual Reality (VR) and Augmented Reality (AR) are transubstantiating healthcare education by creating safe and immersive literacy surroundings. VR provides complete virtual gests through headsets, whereas AR overlays digital information onto the real world. Both technologies are anticipated to disrupt traditional educational styles, offering new ways to enhance medical training and patient care education.

Key Words

Virtual reality, Augmented reality, Immersive technology.

Cite This Article

"Virtual And Augmented Reality In Pharmacology Education: A Review", International Journal of Emerging Technologies and Innovative Research (www.jetir.org), ISSN:2349-5162, Vol.11, Issue 12, page no.g419-g425, December-2024, Available :http://www.jetir.org/papers/JETIR2412646.pdf

ISSN


2349-5162 | Impact Factor 7.95 Calculate by Google Scholar

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 7.95 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

Cite This Article

"Virtual And Augmented Reality In Pharmacology Education: A Review", International Journal of Emerging Technologies and Innovative Research (www.jetir.org | UGC and issn Approved), ISSN:2349-5162, Vol.11, Issue 12, page no. ppg419-g425, December-2024, Available at : http://www.jetir.org/papers/JETIR2412646.pdf

Publication Details

Published Paper ID: JETIR2412646
Registration ID: 553111
Published In: Volume 11 | Issue 12 | Year December-2024
DOI (Digital Object Identifier):
Page No: g419-g425
Country: Shahapur, Maharashtra, India .
Area: Management
ISSN Number: 2349-5162
Publisher: IJ Publication


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